Motion Designer
Sarvam AI
ABOUT SARVAM
Sarvam is building the bedrock of Sovereign AI for India. The company is developing India’s full-stack sovereign AI platform, building across research, models, infrastructure and applications with a singular focus on making AI genuinely work for India. Sarvam works with leading enterprises and public institutions and is backed by Lightspeed, Peak XV, and Khosla Ventures. Sarvam partners with India’s leading brands, including Tata Capital, SBI Life, CRED, IDFC, and LIC.
ABOUT THE ROLE
Sarvam’s brand is already an argument about motion — it just hasn’t been allowed to move yet.
The monogram is a gateway that emerges — layered circles resolving out of mandala geometry into a single threshold form. The palette isn’t a set of swatches; it’s a continuous run from blue to orange, built to suggest progression and responsive state. Both of those ideas are about change over time. Both are currently being made mostly in stills.
We want the person who resolves that. Not someone to animate a logo once for a launch, but someone who decides how this brand behaves — how it enters, how it responds, how a gradient moves without becoming wallpaper — and then builds that language across films, web and product.
It’s a rare brief: a real identity with real motion logic baked into it, and nobody has run at it yet.
WHAT YOU’LL DO
- Define the motion language, not just the motion. Timing, easing, entrances, transitions, how the monogram behaves and how the gradient travels — documented and reusable, so the next fifty assets don’t start from zero.
- Make the films. Model launches, product announcements, research drops, event opens, brand pieces. Concept, board, animate, edit, sound, deliver — you’ll own the shot end to end.
- Make the product move too. Web animation, scroll behaviour, UI micro-interactions, demo and walkthrough videos. This is the half of the role that keeps the other half honest: motion that ships inside a live surface has constraints a film doesn’t.
- Hand off cleanly to engineering. Lottie, Rive, sprite sequences, or a spec an engineer can actually build from. Work that dies in After Effects doesn’t count.
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