Currently pursuing or recently completed a degree in computer science, game development, software engineering, or related fields
Strong proficiency in Unity3D and C# scripting with hands-on project experience
Solid understanding of 3D mathematics, including vectors, quaternions, and transformations
Knowledge of physics programming within Unity
Experience with Unity tools such as Particle System, Animator, UI Toolkit or Canvas, and Addressables
Familiarity with version control systems like Git or GitHub
Basic knowledge of shaders using Shader Graph or HLSL as an added advantage
Interest in education technology and enhancing science learning experiences
Experience with Unity DOTS/ECS and Job System for high-performance simulations as an added advantage
Prior exposure to scientific or educational simulations
Familiarity with VR or AR development using tools like XR Interaction Toolkit or OpenXR
Knowledge of WebGL optimization and memory management techniques
Experience with multiplayer frameworks such as Photon Fusion, Mirror, or FishNet
Basic skills in 3D modeling or texturing using tools like Blender or Substance Painter
Perks
5 days a week
Number of openings
3
About Mediosim Technology Private Limited
Mediosim is a forward-thinking EdTech startup dedicated to transforming science education through immersive simulation-based learning. Our mission is to create innovative digital lab environments where students can perform practical experiments safely, efficiently, and interactively. We aim to make complex concepts simple, engaging, and accessible for learners across schools and industries.