Technical Artist (Unity)
Internshala
About the job
About the JobLocation: RemoteExperience: 2+ YearsPlatform: Mobile (iOS + Android) Company DescriptionWe are building a platform that combines skill-based gameplay with real commerce, and visual polish with strong performance is critical to our player experience.We are looking for a Unity Technical Artist who can create high-quality visual effects, optimized environments, and smooth UI experiences while maintaining stable performance (60 FPS) on mobile devices. What You'll Do Lighting & Environment
- Design and implement optimised lighting setups for Unity mobile environments.
- Configure baked lighting, light probes, and reflection probes.
- Optimise scenes to maintain high visual quality with minimal GPU cost.
- Work with artists to ensure environments are performance-friendly.
Shader Development
- Design and implement optimised shaders using Shader Graph or HLSL.
- Build stylised materials that maintain high visual fidelity on mobile.
- Optimise shaders for low overdraw and GPU efficiency.
Visual Effects
- Create mobile-optimised particle effects for gameplay events:
- hits
- wins
- explosions
- rewards
- UI feedback
UI Visual Polish
- Integrate and polish Unity UI elements with smooth animations and transitions.
- Ensure UI layouts scale across multiple resolutions and aspect ratios.
- Optimise canvas rendering and UI performance.
Performance Optimisation
- Profile and optimise scenes using:
- Unity Profiler
- Frame Debugger
- RenderDoc
- Reduce draw calls, memory usage, and GPU bottlenecks.
- Implement LOD systems, batching, GPU instancing, and occlusion culling.
Tools & Pipeline
- Build custom Unity editor tools to streamline asset integration.
- Improve the art pipeline and asset optimisation workflows.
What We're Looking For
Don't want to miss the next one?
Subscribe to daily email alerts for roles matching your interests.